
Europa Universalis III is bursting with all the features armchair generals expect while welcoming newcomers with open arms and a friendly, intuitive interface. Yet, if you've been intimidated by similar complex games in the past, it's time to rethink your position. It's the kind of thing that historical strategists lap up but that often leaves others in the cold. It may "only" span just more than 330 years of Renaissance and Reformation history, but it lets you take control of hundreds of nations, using any means at your disposal to expand your borders. Nothing has changed in five hundred years.Europa Universalis III refers to itself as a "grand strategy game" on the game box, and developer Paradox certainly isn't kidding. This system replicated the effects of a loan with any interest rate agreed between the two, yet provided protection to the lender against default, while the borrower remained under the protection of the law when it came to collection of the money by threats or force."Įveryone in the medieval ages wasn't fucking stupid. The lender would then purchase insurance for the investment from the borrower, and finally sell to the borrower the right to any profit made over a pre-arranged percentage of the investment. "The way this procedure worked was as follows: The lender would invest a sum equal to the amount of financing required by the borrower for one year. Wikipedia explains this clever fuckery well: Suddenly local Jews are facing competition in one of the few professions they're allowed to have as "Lombards" found pawn shops in Saint-Malo.

All you needed to get a loan (except you didn't technically get a loan so it was 100% legal and free of sin, trust me) was three contracts.

Meanwhile in Saint-Malo, ideas of circumventing the church's restriction on giving loans have spread everywhere.
